Wasted

Unity, Blender

Wasted is a game about a janitor in a typical St. Petersburg courtyard. Every day, he fights the elements — but they always win. And every morning, he’s right back where he started. This is his life. The best he can do is keep going. Keep fighting. Day after day. Without expecting to win.

I built this project as a learning experience — trying out new ideas, tools, and features I hadn’t used before. Each new challenge helped me grow as a game designer and developer. Despite how much I love this project, I never finished it. So, in a way, the elements won.